The Learning Place is the Department's comprehensive eLearning environment providing secure access to an innovative range of digital tools, resources and eSpaces for teaching and learning, collaboration and networking.
The Learning Place is a key element of the Smart Classrooms strategy enabling today's Smart Learner to steer their own learning and arrive at their own ICT-enriched learning destinations. More…
The Learning Place supports 3 critical components of the Smart Classroom strategy: eSpaces, Digital resources and Digital pedagogy.
The quality of teaching is critical to the process of learning. Successful learners are creative and productive users of technology moving easily between their personal learning environments and networking spaces (physical and online) to improve their knowledge, capabilities and understandings of our world.
The role of the teacher in a technology rich environment is to combine curriculum knowledge and understanding of the learner with effective teaching strategies to enable purposeful learning.
Digital teachers are empowered by their personal educational networks. They acknowledge themselves as learners on a journey that is exciting, challenging and connected.
Online Literature FestivalHeld annually, this is the largest online literature festival in Australia. Each year between 10,000 – 14,000 students join authors across the world in online debates, writing workshops, web conferences and chats to create new characters and settings and explore the world of literature. Teachers are supported to use new ways of working and learning with ICT to facilitate quality learning experiences for their students.More…
Games in LearningThe Games in Learning program explores how digital games can be used to enhance learning and teaching. There are four categories of activities: game building, game play, game study and game innovation. The project supported schools to trial the use of exergaming equipment and virtual worlds. More…
Early Phase ICTThe Early Phase ICT project aims to help Early Phase educators make ICT integral to learning. Participants learn how ICT can not only make learning more engaging, but how it can enhance learning and make learning more relevant to digital learners. The project allows teachers to provide students with opportunities to learn about processes, topics and concepts that they simply can't explore without the use of ICT. Resources and information available at: Early Phase ICTs
Thinking DigitallyThis project researches new and emerging technologies and their possible implementation in classrooms. This includes device trials in schools and reviews of new technology, online resources/applications, software and Web 2.0 tools.
These currently include the following ICT peripheral devices: remote interface devices (keyboard/ mouse kits, graphics tablets, etc), data loggers, visualisers, eReader platforms and new multimedia input/ capture software and devices.
Additionally there will be an update to existing market research around popular items like mobile devices (e.g. iPods, MP3 recorders, data loggers, etc) concentrating on the teaching and learning potential and curriculum purpose. All materials and information will be made available on the Thinking Digitally website
Digital Pedagogy Master ClassesDigital Pedagogy Master Classes move the focus from ICT tools and skills to ways of working in a digital world. The current range of offerings includes Digital Pedagogy Leadership Master Classes in 1:1 environments. The target audience in 2011 is HOD's, HOC's, teachers teaching in 1:1 environments and principals. For further details on the Digital pedagogy project and Master Classes visit the ICT Learning Innovation Centre
ICT Learning Innovation CentreThe ICT Learning Innovation Centre is designed to deliver leadership in learning using Information and Communication Technologies. The centre promotes the innovative use of ICT to enhance modern teaching and learning in the classroom through projects including Digital Pedagogy and Thinking Digitally. The centre is also a partner in the delivery of eLearning Leaders programs such as eLearning Principals, One to One and Technology, Architecture and Furniture.More…
eLearning Principal PracticumsThe eLearning Principal Program is designed to support Band 5-6 teaching Principals and Band 7-11 non-teaching Principals in delivering 21st century eLearning opportunities for their students. More…
Student ICT ExpectationsThe Student ICT Expectations identify the ICT knowledge, understanding, ways of working and skills that students in Queensland state schools are required to have the opportunity to develop from Prep to Year 10. They are to be used as a curriculum resource to support the implementation of the QCAR ICT Cross-curriculum priorities. More…
Smart Classrooms Innovation ExpoProviding opportunities to showcase and celebrate teacher innovation in Queensland State Schools. More…
Smart Classrooms Teacher AwardsProviding opportunities to showcase and celebrate teacher innovation in Queensland State Schools. More…
1-to-1 Principal PracticumsThe intent of the program is to enhance the knowledge of Principals and school leadership teams and to help them build a shared vision and understanding of the potential of 1-to-1 learning. It will challenge school leaders to create a highly effective blueprint for 1-to-1 learning in their school.
This workshop is particularly targeted to Education Queensland schools receiving NSSCF monies who are trying to come to terms with the challenges of providing every student from Years 9-12 with access to computers. More…
Master Class Digital Pedagogy: Transformational LearningThe intent of the program is to prepare schools for the impact of the Digital Education Revolution (DER), including implementing 1-to-1 laptop programs, 21st Century Learning Spaces, Digital Pedagogy and Digital Curriculum. More…
Smart Classrooms Professional Development FrameworkThe framework is a professional learning guide that helps you embrace digital pedagogy.
It does this by offering:
Technology, Architecture and Furniture programThe Technology, Architecture and Furniture program supports school leaders and teachers to create engaging and effective learning spaces for students.
The program brings together innovative design leaders and teacher leaders to share learning designs that enhance student learning in schools. More…
Learning Place staff spacesThe staff space of the Learning Place supports resource discovery and creation and sharing of Learning Pathways; networking and professional development. More…
Learning Place student spacesThe student space allows students to discover over 20,000 digital resources and Learning Pathways created by their teachers. Stage 2 will feature student blogs, content authoring in virtual classrooms and personalised learning spaces. More…
Learning Place public websiteThe Learning Place staff and student spaces are secure environments that require DET authentication. We also provide a public facing website for users who may only have access to a specific system for a short period of time; for example you may be enrolled in a PD course and just need to access eLearn.
One ChannelOneChannel provides access to live and on-demand educational programs. A range of OneChannel partners makes the PD calendar a rich and vibrant learning opportunity for EQ staff. More…
eLearneLearn is Education Queensland's flexible course and community environment for students and staff. eLearn uses the Blackboard learning management system to deliver quality assured online professional development and student learning courses, virtual classrooms and secure online communities.
eLearn enables teachers to create their own content in virtual classrooms or select from a wide range of Ready-to-go online courses to support staff and student learning. Staff can quickly and easily create their own course website to bring learning materials, class discussions, and tests online. Digital content and media can easily be added to courses and communities and learning experiences can be enriched through the use of blogs, wikis and discussion forums.
For participants eLearn provides access to courses or communities enabling communication, collaboration, reflection and learning at their own pace.More…
Virtual ClassroomA Virtual Classroom is a private, secure eLearn (Blackboard) space you can create to support teacher and student learning. A Virtual Classroom enables teachers to present curriculum concepts and understandings in a blended model and allows participant access to content from home. Virtual Classrooms enable students to collaborate and communicate in a safe environment via blogs, wikis and forums. They can also provide teachers with an online space where student tasks and resources can be easily located and accessed.
Staff blogsThe new Learning Place features a blog system that allows our 70,000 staff to collaborate online, share experiences, teaching strategies and resources. Professional educators form networks – it's a natural way to work in the field of education. This networking structure has been called a collegiate structure and members build this structure by choosing to follow or unfollow each other based on professional learning network interests. Combined with RSS feeds and a personalised tag system, staff blogs are powerful professional learning spaces.More…
Virtual WorldMyWorld is a science based Virtual World providing students with an engaging environment to build solutions to real world problems. MyWorld supports the Year of Sustainability and offers challenging problems and collaborative spaces to learn.
MyWorld is currently a research project in trial stage.
iConnectiConnect is DET's web conferencing system. It provides an online learning environment for staff and students to communicate securely, in real time. iConnect features a range of collaborative tools including:

Professional CommunitiesEducational networks can support their professional community activities through an online flexible, dynamic website. They can develop their own online professional communities to increase awareness of issues, build projects and online resources, meet online, run events and projects using the flexible community areas to promote, liaise and share ideas and experiences. More…
MediasiteMediasite allows recorded live presentations to be shown across the state via streaming video. Each video (podcast) is streamed at 256k so has a fairly small footprint on bandwidth. Mediasite videos are also presented as 'on-demand' programs through OneChannel.
Collaborative Online Projects (COP)Students enjoy participating in collaborative online projects. These inquiry based projects provide an audience to share ideas, discuss current events and topics with other students, research inquiry questions, question experts and showcase work.
For many teachers it is also an exciting adventure as they integrate online learning and the power of the Internet into their classroom. Our COP environment offers 3 types of collaborative project based websites: RAPS, Travel Buddies and Virtual Field Trips.More…
RAPSRaps are higher order thinking discussions on a particular book, film, music piece, game or other object, item or entity. Students engage in substantive dialogue about Rap Points posted to the Rap site once a week by the Owner Teacher. A good Rap Point will engage the students in research, debate, perspective taking and will allow for healthy argument on a topic or point of view.More…
Travel BuddiesTravel Buddies are artefacts, hand puppets or stuffed toys that travel around schools or places in the community. These buddies learn about the life in other schools or meet people in the community (e.g. national parks ranger) and gather information for projects and investigations.
Buddies can travel with a photo album and other travel necessities (e.g. digital camera). These modern mates have their own web pages and email address. Diary entries are recorded in their web area so everyone can see their day to day activities. Travel Buddies will enjoy lots of exciting activities. Their friends (participating schools) will build the adventure and allow the buddy to record diaries online, with images, video, sounds and text.More…
Virtual Field TripsA Virtual Field Trip allows students to explore and investigate a place without leaving their home or school. The students are required to collect data and report their findings in their VFT COP.
Virtual Field Trips have two components both based on an inquiry or investigations of an area. Students construct a field trip of an area using their data, media and reports. Students take a virtual tour through an area that has been set up by the Owner Teacher or other students. These tours usually contain information, statistics, images, sounds and video. More…
Course and community Access Management System (CAMs)CAMS is our new course and user management system. It supports staff to manage their course enrolments, create courses and communities and manage access and permission rights to all Learning Place systems. More…
eCurriculumThe eCurriculum is a practical and comprehensive online collection of Maths, English and Science resources. Teachers can adapt and extend this collection to develop quality learner-centred programs. The materials are quality-assured and align with QCAR Essential Learnings current scope and sequence planning documents. They will also be aligned to the Australian Curriculum.
The collection provides access to information and resources for English and Maths years 1 to 5, with years 6 to 8 to be progressively uploaded by February 2011 and Sciences years 4 to 7.
Each item in the collection contains:

Quality assured digital resourcesSearching in the new Learning Place will reveal over 20,000 quality assured digital resources including eCurriculum resources, learning objects, teaching ideas, video, audio, reviewed educational websites and images.
Learning PathwaysA 'Learning Pathway' is an ordered collection of annotated quality assured resources and teacher uploaded learning materials.
Learning Pathways allow a staff member to share their collection by either marking it publicly searchable, in which case it will display in the search results, or by an automatically generated access key. Student can enter the access key in their student space and they will access the teacher generated learning pathway.
A teacher can 'copy' a learning pathway and preserve credit to the original author. They can then edit the learning pathway to suit their needs.
Library resourcesLibrary Services is an ideas hub for the discovery, creation and sharing of innovative teaching and learning resources for Education Queensland. The Library offers DET staff access to 80,000 physical and digital resources.
The Library and digital resources services maintain a vast collection of physical and digital resources for DET staff and students including:
Ready-to-go coursesReady-to-go courses are self-contained online courses that have been written and developed by experts and are ready to use.
These courses have many different objectives, some have a specific curriculum focus (including revision and assessment), whilst others are designed to support a particular curriculum topic, concept or skill. Teachers use RTG courses as an integral part of their teaching, in face-to-face workshops, in rotational activity stations, or as complete online courses. There are hundreds of curriculum RTG courses available.
Online professional development coursesThere are hundreds of quality assured PD online courses in a wide range of topics available for staff across the state to participate including: