In addition to the core selection criteria, the following points are to be
considered when reviewing software. The purpose of a software review is to provide
teachers and teacher-librarians with factual and evaluative information about
using this medium in a classroom.
- The Description section holds all the factual information. It should outline:
- what the software/CD-ROM does
- software/CD-ROM type for example, simulation; word processor or graphics package
- the booklets/teachers notes accompanying the package
- The Review section is the most critical and is the appropriate
place for both positive and negative statements. The main issue addressed
is the applicability of the product to the curriculum, when used in a class,
and all other comments should stem from this. The review should be looked
at from four perspectives:
- the curriculum
- the learner
- the teacher
- technical details
- Curriculum details should consider whether:
- the program meets curriculum goals
- the software/CD-ROM package is the most appropriate way to meet these curriculum goals or is a supplementary resource
- there is potential for classroom activities to be developed from the package
- the content is appropriate
- problems/drawbacks should be outlined if the program is not useful
- Learner details should consider whether:
- the resource improves students' knowledge and skills
- the learner requires prior knowledge
- the package encourages the learner to:
- think
- question
- research
- solve problems
- interact with others (and to what extent)
- Teacher details should consider:
- whether the package enhances the teaching & learning process
- the level of preparation required to use the package effectively
- the teaching/learning styles addressed
- the usefulness for single/groups of students
- whether inter-activity, if applicable, adds value to the product/program
- Technical details should consider whether:
- adequate help is available on screen and in the manual
- the program is easy and reliable to use
- the program is easy to learn
- the screen display is of an acceptable quality
- links between screens are logical
- the inter-activity (where applicable) adds value to the medium
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