Creating with ICT
The following relates to the QCAR cross-curriculum priority: By Year 7, students experiment with, select and use ICT to create a range of responses to suit the purpose and audience. They use ICT to develop understanding, demonstrate creativity, thinking, learning collaboration and communication across key learning areas.
By the end of Year 7 students:
Select and use ICT to create a range of products to suit the purpose and audience; they:
- select appropriate devices and software to plan, create and refine digital products for specific purposes in a range of KLA-related contexts
- collect, combine and manipulate digital images, text and sounds when creating digital products
- use graphic organisers and digital concept mapping tools when planning to create products in the process of creating a product, use the specialised function of digital tools/software to solve design problems
- use digital tools to duplicate elements in creations
- design and create an interactive website to share or present information
- use online communication tools to gather feedback to refine products
- recognise and acknowledge products created by others
Reflect on their use of ICT as creative tools; they:
- reflect on the choice of digital tools/software when creating and refining products
Select and use ICT to create a range of products to suit the purpose and audience
| Examples of how ICT can enhance learning | Key learning area | Sample resource |
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| Using a digital camera, take a range of images during the class excursion. Edit the images using photo editing software and explore ways of presenting the images to a selected audience. Try using Photo Story or creating a slide show. | English: Writing and Designing |
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| Create a slide show that combines images, text and audio to present information about the attitudes, values and beliefs of people within a specific cultural group. | Intercultural Investigations |
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| Using music creation software such as by Sibelius Software's Groovy Music create a musical composition. | The Arts: Music, Media |
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| Construct nets for shapes using a 3D drawing program such as Sketchup. | Maths: Space |
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| Write the script and create a digital, 'choose your own adventure' narrativeusing hypertext. | English: Writing and Designing |
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| Design a website for the purpose of sharing information about the dress code policy of an international school in Australia. | LOTE |
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| Create a CD cover design for a fictional band using paint and drawing tools within a drawing software program. Conduct a class CD launch and share artistic techniques. | The Arts: Media |
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| Transform adventure, mystery or science fiction scripts into animated movies using tools such as the Learning Federation Make a movie learning object. Decode and interpret texts in spoken and written form. | English: Writing and Designing, Reading and Viewing |
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| Use creative software such as ArtRage , Kid Pix and Tux Paint to create digital art for display in a class/school art expo. | The Arts: Visual Arts |
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| Play with drawing and/or painting software to illustrate a scene from class-read novel. | The Arts: Visual Arts |
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| Use a mind mapping application to organise ideas for a particular creative work. For example, writing a narrative - orientation, complication and resolution. | English: Writing and Designing |
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| Create a word processed text of a traditional fairy tale such as Little Red Riding Hood or The Three Pigs. Replace some of the nouns with clip art images. | English: Writing and Designing, Reading and Viewing |
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| Build a webpage to present information about a national event such as ANZAC Day or Australia Day. | SOSE: Culture and Identity, Time, Continuity and Change; Technology: Technology as a Human Endeavour |
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| Design energy efficient houses for different climatic regions using a 3D modelling or design tool. For ideas, explore the Learning Federation's 'Energy efficient house' series of learning objects. | Science: Science as a Human Endeavour |
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| Create a media product to promote a personal opinion. For example, explore the Learning Federation's 'Kangaroo' series of learning objects - considering the social, economic, environmental and animal welfare consequences of harvesting kangaroos. | English: Writing and Designing |
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| Visit Exploratorium to uncover how a student's weight would translate if they lived on a different planet. Store and sort this information in a spreadsheet. | Science: Earth and Beyond |
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| Browse the Australian Government's general information on copyright. Rewrite the content and simplify for a younger audience. Present the details in the form of a slide show. | English: Writing and Designing
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| Create a video presentation to depict an aspect of Australian culture. Present it to an audience of peers and parents. | The Arts: Media |
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| Use publishing software to design an invitation to a special class event. | English: Writing and Designing |
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| Create a computer game suitable for younger students using software such as Scratch. |
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| Design an ideal Australian family holiday (2 adults, 2 kids) with a budget of only $4000. Investigate accommodation and meal costs, entertainment and modes of travel. Present the holiday as a digital package, incorporating a spreadsheet budget, entertainment slideshow and a detailed itinerary in a Word document. | Maths: Number |
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| Write the script for a well-known myth or dreamtime legend. Create a simple animation to present the story to a younger audience. For example, use plasticine, Lego characters, a story board and photographs. | English: Writing and Designing |
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Reflect on their use of ICT as creative tools
| Examples of how ICT can enhance learning | Key learning area | Sample resource |
|---|---|---|
Examples of reflective statements made by students:
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