The Premier's Coding Challenge curriculum alignment to
Australian Curriculum: Digital Technologies (PDF, 463KB) can help with creating lesson plans and assessment. Teachers can also access the coding@homeTV suite of video resources, Queensland Coding Academy teacher site, STEM discussion list and coding discussion list.
A guide for teachers
Learning about digital wellbeing and creating digital solutions that use digital wellbeing as a context is aligned to Australian Curriculum: Digital Technologies at all bands from Years 3–10, covering all sub-strands of Processes and production skills: Creating digital solutions.
Digital wellbeing as a context is well supported for both primary and secondary students through resources produced by:
Students' digital solutions could address a range of age-relevant contextual problems, including:
- Cyberbullying—how to best deal with and report cyberbullying
- Online games—how to stay safe using online games
- Digital reputation—how to be sure to have a positive digital reputation and awareness of the impacts on their future
- Postural considerations—how to sit or stand when using devices to maintain physical health
- Screen time—how to maintain a healthy balance when using devices
- Password security—how to create stronger passwords and why we don't share them with friends
- Personal vs private data—what information is ok to share online in a game or on a profile
- Suspicious emails—what to do when we receive an email from someone we don't know
- Phishing, malware, viruses—how to protect ourselves from malicious "free" offers
- Social media etiquette—how to help our friends and stay safe when interacting on social media.