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Tools and tips

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There are a number of curriculum and digital wellbeing resources to guide teachers and support students with their entries.

The Premier's Coding Challenge curriculum alignment to Australian Curriculum: Digital Technologies can help with creating lesson plans and assessment. Teachers can view the EDTV coding@homeTV segment as a guide to the coding@homeTV suite of video resources, Queensland Coding Academy teacher site, STEM discussion list and coding discussion list.

A guide for teachers

Exploring digital futures and creating digital solutions that focus on the impact of technology as a context is aligned to Australian Curriculum: Digital Technologies at all bands from Years 3–10, covering all sub-strands of Processes and production skills: Creating digital solutions.

Digital futures as a context is well supported for both primary and secondary students through resources produced by:

Students' digital solutions could address a range of age-relevant contextual problems, including:

  • Future careers—what digital skills will be needed in the future
  • Wellbeing—how can technology improve human lives
  • Devices—what devices will exist in the future such as wearable technology and phones
  • Online games—how will the world of gaming evolve in the future
  • Assistive technology—what app or solution could assist people with a disability or illness
  • Education—what innovations could be used in schools in the future
  • Virtual reality—how could this impact our everyday lives in the future
  • Local community—what digital solution could solve a problem in your local community in the future
  • Communication—how will technology change the way we communicate with each other
  • Entertainment—how will technology impact the entertainment industry
  • Transport—how will technology impact the way we travel to local places, cities or other countries
  • Sustainability—innovative solutions to reduce waste or to harness renewable energy
  • Personal vs private data—what information is okay to share online in a game or on a profile
  • Phishing, malware, viruses—how to protect ourselves from malicious "free" offers
  • Social media etiquette—how to help our friends and stay safe when interacting on social media.
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Last updated 21 January 2022